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Searched refs:is_shader (Results 1 – 25 of 39) sorted by relevance

12

/external/deqp-deps/SPIRV-Tools/test/val/
Dval_cfg_test.cpp262 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
269 if (is_shader) { in TEST_P()
334 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
340 if (is_shader) loop.SetBody("OpLoopMerge %merge %loop None\n"); in TEST_P()
358 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
365 if (is_shader) branch.SetBody("OpSelectionMerge %merge None\n"); in TEST_P()
387 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
394 if (is_shader) loop.SetBody(" OpLoopMerge %merge %loop None\n"); in TEST_P()
397 if (is_shader) selection.SetBody("OpSelectionMerge %merge None\n"); in TEST_P()
410 if (is_shader) { in TEST_P()
[all …]
/external/swiftshader/third_party/SPIRV-Tools/test/val/
Dval_cfg_test.cpp262 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
269 if (is_shader) { in TEST_P()
334 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
340 if (is_shader) loop.SetBody("OpLoopMerge %merge %loop None\n"); in TEST_P()
358 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
365 if (is_shader) branch.SetBody("OpSelectionMerge %merge None\n"); in TEST_P()
387 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
394 if (is_shader) loop.SetBody(" OpLoopMerge %merge %loop None\n"); in TEST_P()
397 if (is_shader) selection.SetBody("OpSelectionMerge %merge None\n"); in TEST_P()
410 if (is_shader) { in TEST_P()
[all …]
/external/deqp-deps/SPIRV-Tools/source/opt/
Dmerge_return_pass.cpp32 bool is_shader = in Process() local
36 ProcessFunction pfn = [&failed, is_shader, this](Function* function) { in Process()
47 if (is_shader) { in Process()
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dmerge_return_pass.cpp32 bool is_shader = in Process() local
36 ProcessFunction pfn = [&failed, is_shader, this](Function* function) { in Process()
47 if (is_shader) { in Process()
/external/mesa3d/src/mesa/main/
Dshaderapi.c239 is_shader(struct gl_context *ctx, GLuint name) in is_shader() function
493 if (is_shader(ctx, shader) || is_program(ctx, shader)) in detach_shader()
1549 else if (is_shader(ctx, obj)) { in _mesa_DeleteObjectARB()
1639 else if (is_shader(ctx, object)) { in _mesa_GetInfoLogARB()
1661 else if (is_shader(ctx, object)) { in _mesa_GetObjectParameterivARB()
1748 return is_shader(ctx, name); in _mesa_IsShader()
/external/deqp-deps/SPIRV-Tools/source/val/
Dvalidate_decorations.cpp1185 const bool is_shader = vstate.HasCapability(SpvCapabilityShader); in CheckDecorationsFromDecoration() local
1203 if (is_shader) in CheckDecorationsFromDecoration()
/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_decorations.cpp1225 const bool is_shader = vstate.HasCapability(SpvCapabilityShader); in CheckDecorationsFromDecoration() local
1243 if (is_shader) in CheckDecorationsFromDecoration()
/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp720 ES2F_ADD_API_CASE(is_shader, "Invalid glIsShader() usage", in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp1168 ES3F_ADD_API_CASE(is_shader, "Invalid glIsShader() usage", in init()
/external/deqp/android/cts/master/
Dgles2-master.txt11892 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/android/cts/mnc/src/
Dgles2-master.txt11701 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/android/cts/nyc/src/
Dgles2-master.txt11583 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/android/cts/mnc/
Dgles2-master.txt11701 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/src/
Dgles2-master.txt11625 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
Dgles2-master.txt11625 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/android/cts/nyc/
Dgles2-master.txt11583 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
Dgles2-master.txt13550 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/
Dgles2-master.txt13689 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
Dgles2-master.txt13548 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
Dgles2-master.txt14379 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
Dgles2-master.txt14248 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
Dgles2-master.txt14504 dEQP-GLES2.functional.negative_api.state.is_shader
/external/deqp/android/cts/lmp-mr1/src/
Des30-lmp-mr1.txt35379 dEQP-GLES3.functional.negative_api.state.is_shader
/external/deqp/android/cts/lmp/src/
Des30-lmp.txt35301 dEQP-GLES3.functional.negative_api.state.is_shader
/external/deqp/android/cts/lmp-mr1/
Dgles3-master.txt35379 dEQP-GLES3.functional.negative_api.state.is_shader

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