/external/mesa3d/src/compiler/nir/ |
D | nir_lower_tex.c | 115 txs->is_shadow = tex->is_shadow; in get_texture_size() 344 txl->is_shadow = tex->is_shadow; in replace_gradient_with_lod() 797 !(tex->is_shadow && tex->is_new_style_shadow)) { in nir_lower_tex_block() 804 !nir_tex_instr_is_query(tex) && !tex->is_shadow) { in nir_lower_tex_block() 813 (tex->is_shadow && options->lower_txd_shadow))) { in nir_lower_tex_block() 822 tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE))) { in nir_lower_tex_block()
|
D | nir_instr_set.c | 156 hash = HASH(hash, instr->is_shadow); in hash_tex() 311 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal()
|
D | nir_serialize.c | 583 unsigned is_shadow:1; member 607 .u.is_shadow = tex->is_shadow, in write_tex() 644 tex->is_shadow = packed.u.is_shadow; in read_tex()
|
D | nir_clone.c | 416 ntex->is_shadow = tex->is_shadow; in clone_tex()
|
D | nir.h | 1210 bool is_array, is_shadow; member 1300 if (instr->is_shadow && instr->is_new_style_shadow) in nir_tex_instr_dest_size()
|
/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_nir_lower_tg4_to_tex.c | 62 tex->is_shadow = tg4->is_shadow; in lower_tg4()
|
D | ir3_compiler_nir.c | 2235 if (tex->is_shadow && tex->op != nir_texop_lod) in tex_info() 2364 if (tex->is_shadow && tex->op != nir_texop_lod) in emit_tex()
|
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_txf_ms.c | 52 txf->is_shadow = txf_ms->is_shadow; in vc4_nir_lower_txf_ms_instr()
|
/external/mesa3d/src/compiler/ |
D | nir_types.cpp | 393 glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array, in glsl_sampler_type() argument 396 return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type); in glsl_sampler_type()
|
D | nir_types.h | 165 bool is_shadow, bool is_array,
|
/external/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 1135 instr->is_shadow = true; in setup_texture_info() 1139 instr->is_shadow = true; in setup_texture_info() 1158 instr->is_shadow = true; in setup_texture_info() 1162 instr->is_shadow = true; in setup_texture_info() 1177 instr->is_shadow = true; in setup_texture_info() 1181 instr->is_shadow = true; in setup_texture_info() 1189 instr->is_shadow = true; in setup_texture_info() 1382 if (instr->is_shadow) { in ttn_tex()
|
/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 87 tex->is_shadow = false; in try_lower_input_load()
|
D | anv_nir_lower_ycbcr_textures.c | 167 tex->is_shadow = glsl_sampler_type_is_shadow(type); in get_texture_size()
|
/external/mesa3d/src/broadcom/compiler/ |
D | v3d40_tex.c | 58 !instr->is_shadow), in v3d40_vir_emit_tex()
|
/external/mesa3d/src/compiler/spirv/ |
D | spirv_to_nir.c | 1200 bool is_shadow = w[4]; in vtn_handle_type() local 1226 val->type->type = glsl_sampler_type(dim, is_shadow, is_array, in vtn_handle_type() 1229 vtn_assert(!is_shadow); in vtn_handle_type() 2005 bool is_shadow = false; in vtn_handle_texture() local 2014 is_shadow = true; in vtn_handle_texture() 2082 instr->is_shadow = is_shadow; in vtn_handle_texture() 2084 is_shadow && glsl_get_components(ret_type->type) == 1; in vtn_handle_texture() 2150 instrs[i]->is_shadow = instr->is_shadow; in vtn_handle_texture()
|
/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 560 instr->is_shadow = prog_inst->TexShadow; in ptn_tex() 631 if (instr->is_shadow) { in ptn_tex()
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 368 bool is_shadow);
|
D | esextcTextureCubeMapArraySampling.cpp | 4999 glw::GLuint program_id, bool is_shadow) argument 5019 if (true == is_shadow)
|
/external/mesa3d/src/compiler/glsl/ |
D | glsl_to_nir.cpp | 2040 instr->is_shadow = ir->sampler->type->sampler_shadow; in visit() 2041 if (instr->is_shadow) in visit()
|
/external/mesa3d/src/amd/common/ |
D | ac_nir_to_llvm.c | 2327 args->compare = instr->is_shadow; in build_tex_intrinsic() 4950 if (instr->is_shadow && comparator) { in visit_tex() 5131 if (instr->is_shadow) in visit_tex() 5143 else if (instr->is_shadow && instr->is_new_style_shadow && in visit_tex()
|
/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 176 tex->is_shadow = false; in blorp_create_nir_tex_instr()
|