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Searched refs:is_storage_buffer (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp740 …l IsWritableDescriptorType(shader_module const *module, uint32_t type_id, bool is_storage_buffer) { in IsWritableDescriptorType() argument
766 is_storage_buffer = true; in IsWritableDescriptorType()
776 return is_storage_buffer && nonwritable_members.size() != type.len() - 2; in IsWritableDescriptorType()
1288 bool is_storage_buffer = false; in TypeToDescriptorTypeSet() local
1302 is_storage_buffer = true; in TypeToDescriptorTypeSet()
1313 if (is_storage_buffer) { in TypeToDescriptorTypeSet()