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Searched refs:is_threaded (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_drv.h154 bool is_threaded; member
Dvc4_validate.c800 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
805 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()
806 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
Dvc4_validate_shaders.c844 validated_shader->is_threaded = true; in vc4_validate_shader()
897 if (validated_shader->is_threaded && in vc4_validate_shader()