Searched refs:join_x (Results 1 – 1 of 1) sorted by relevance
153 float join_x = (end_outside_c - start_outside_c) / (start_k - end_k); in UpdateLineJoinPoints() local154 float join_y = start_k * join_x + start_outside_c; in UpdateLineJoinPoints()155 rect->UpdateRect(CFX_PointF(join_x, join_y)); in UpdateLineJoinPoints()