Searched refs:kFrameStateStackInput (Results 1 – 4 of 4) sorted by relevance
281 if (frame_state->InputAt(kFrameStateStackInput) == node) { in CollectFrameStateUniqueUses()283 uses_buffer[*use_count] = {frame_state, kFrameStateStackInput}; in CollectFrameStateUniqueUses()303 if (frame_state->InputAt(kFrameStateStackInput) == from) { in DuplicateFrameStateAndRename()307 copy->ReplaceInput(kFrameStateStackInput, to); in DuplicateFrameStateAndRename()
144 static const int kFrameStateStackInput = 2; variable
174 kFrameStateLocalsInput, kFrameStateStackInput}) { in ReduceDeoptState()
633 Node* stack = state->InputAt(kFrameStateStackInput); in AddInputsToFrameStateDescriptor()2972 StateValuesAccess(state->InputAt(kFrameStateStackInput)).size()); in GetFrameStateDescriptor()