Searched refs:kGeometry_GrShaderFlag (Results 1 – 12 of 12) sorted by relevance
215 kGeometry_GrShaderFlag == visibility || in internalAddUniformArray()216 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility || in internalAddUniformArray()242 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag; in internalAddUniformArray()303 kGeometry_GrShaderFlag == visibility || in appendUniformDecls()321 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()322 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls()358 } else if (kGeometry_GrShaderFlag == visibility) { in appendUniformDecls()
22 geomStages |= kGeometry_GrShaderFlag; in CreateUniformManager()180 if (visibility & kGeometry_GrShaderFlag) { in visibility_to_vk_stage_flags()
214 kGeometry_GrShaderFlag == visibility || in internalAddUniformArray()215 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility || in internalAddUniformArray()239 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag; in internalAddUniformArray()298 kGeometry_GrShaderFlag == visibility || in appendUniformDecls()316 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()317 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls()353 } else if (kGeometry_GrShaderFlag == visibility) { in appendUniformDecls()
26 geomStages |= kGeometry_GrShaderFlag; in CreateUniformManager()184 if (visibility & kGeometry_GrShaderFlag) { in visibility_to_vk_stage_flags()
210 kGeometry_GrShaderFlag == visibility ||211 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility ||236 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag;286 kGeometry_GrShaderFlag == visibility ||304 kGeometry_GrShaderFlag == localUniform.fVisibility ||305 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {341 } else if (kGeometry_GrShaderFlag == visibility) {
207 kGeometry_GrShaderFlag == visibility ||208 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility ||234 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag;284 kGeometry_GrShaderFlag == visibility ||302 kGeometry_GrShaderFlag == localUniform.fVisibility ||303 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {339 } else if (kGeometry_GrShaderFlag == visibility) {
61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()121 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
49 if (shaders & kGeometry_GrShaderFlag) { in addFeature()84 rtAdjustVisibility = kGeometry_GrShaderFlag; in emitAndInstallPrimProc()375 fGS.finalize(kGeometry_GrShaderFlag); in finalizeShaders()
61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()120 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
48 if (shaders & kGeometry_GrShaderFlag) { in addFeature()83 rtAdjustVisibility = kGeometry_GrShaderFlag; in emitAndInstallPrimProc()388 fGS.finalize(kGeometry_GrShaderFlag); in finalizeShaders()
413 kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType, enumerator
439 kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType, enumerator