Searched refs:kNumberOfBuffers (Results 1 – 1 of 1) sorted by relevance
14 const int kNumberOfBuffers = 1; variable39 GLuint buffers_[kNumberOfBuffers];45 if (kNumberOfBuffers > 1) { in TestFunc()46 glBindBuffer(target_, buffers_[i % kNumberOfBuffers]); in TestFunc()66 glGenBuffers(kNumberOfBuffers, buffers_); in Run()67 if (kNumberOfBuffers == 1) { in Run()80 glDeleteBuffers(kNumberOfBuffers, buffers_); in Run()