Searched refs:kRotate_Type (Results 1 – 2 of 2) sorted by relevance
24 kRotate_Type enumerator51 case kRotate_Type: in GameBench()120 SkASSERT(kRotate_Type == fType); in onDraw()157 } else if (kRotate_Type == fType) { in onDraw()188 } else if (kRotate_Type == fType) { in onDraw()314 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kPartial_Clear);)320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);)