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Searched refs:languageFamily (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h165 …EShSource languageFamily; // redundant information with other input, this one overrides when not E… member
435 environment.input.languageFamily = lang; in setEnvInput()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp691 if (environment->input.languageFamily != EShSourceNone) { in TranslateEnvironment()
703 switch (environment->input.languageFamily) { in TranslateEnvironment()
1684 environment.input.languageFamily = EShSourceNone; in TShader()