Searched refs:language_version (Results 1 – 7 of 7) sorted by relevance
87 this->language_version); in get_version_string()108 ? this->forced_language_version : this->language_version; in is_version()361 unsigned language_version; member
84 this->language_version = 110; in _mesa_glsl_parse_state()94 this->language_version = 100; in _mesa_glsl_parse_state()427 this->language_version = this->forced_language_version; in process_version_directive()429 this->language_version = version; in process_version_directive()432 (!this->es_shader && this->language_version < 140); in process_version_directive()436 if (this->supported_versions[i].ver == this->language_version in process_version_directive()457 this->language_version = this->ctx->Const.GLSLVersion; in process_version_directive()465 this->language_version = 100; in process_version_directive()2122 shader->Version = state->language_version; in _mesa_glsl_compile_shader()
129 state->symbols->separate_function_namespace = state->language_version == 110; in _mesa_ast_to_hir()5853 if (state->language_version == 100 && return_type->contains_array()) { in hir()5913 if (state->language_version >= 300 && in hir()5922 if (state->language_version == 100) { in hir()5966 } else if (state->language_version == 100 && !is_definition) { in hir()7075 if (state->language_version != 110 && in ast_process_struct_or_iface_block_members()
1199 … if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) { in generate_fs_special_vars()
107 state->language_version <= 130 && in compatibility_vs_only()467 state->language_version >= 300; in tex3d()
1077 state->language_version = 120; in create_new_program()1120 p.shader->Version = state->language_version; in create_new_program()
2391 int language_version = parser->api == API_OPENGLES2 ? in glcpp_parser_resolve_implicit_version() local2394 _glcpp_parser_handle_version_declaration(parser, language_version, in glcpp_parser_resolve_implicit_version()