Searched refs:last_prim_shader (Results 1 – 1 of 1) sorted by relevance
122 struct gl_program *last_prim_shader = new_gp ? new_gp : in check_program_state() local124 if (last_prim_shader && in check_program_state()125 last_prim_shader->info.outputs_written & VARYING_BIT_VIEWPORT) in check_program_state()