Searched refs:last_render_time_ms_ (Results 1 – 3 of 3) sorted by relevance
51 last_render_time_ms_(0), in IncomingVideoStream()235 if (last_render_time_ms_ == 0 && !start_image_.IsZeroSize()) { in DeliverFrame()240 last_render_time_ms_ + timeout_time_ < in DeliverFrame()260 last_render_time_ms_ = video_frame.render_time_ms(); in DeliverFrame()
95 last_render_time_ms_(0), in TestVideoCaptureCallback()131 last_render_time_ms_ + (1000 * 1.1) / capability_.maxFPS && in OnIncomingCapturedFrame()132 last_render_time_ms_ > 0) || in OnIncomingCapturedFrame()134 last_render_time_ms_ + (1000 * 0.9) / capability_.maxFPS && in OnIncomingCapturedFrame()135 last_render_time_ms_ > 0)) { in OnIncomingCapturedFrame()140 last_render_time_ms_ = videoFrame.render_time_ms(); in OnIncomingCapturedFrame()154 last_render_time_ms_ = 0; in SetExpectedCapability()189 int64_t last_render_time_ms_; member in TestVideoCaptureCallback
98 int64_t last_render_time_ms_ GUARDED_BY(thread_critsect_);