Searched refs:last_slot (Results 1 – 6 of 6) sorted by relevance
613 int last_slot = vue_map->num_slots - 1; in emit_urb_writes() local614 while (last_slot > 0 && in emit_urb_writes()615 (vue_map->slot_to_varying[last_slot] == BRW_VARYING_SLOT_PAD || in emit_urb_writes()616 outputs[vue_map->slot_to_varying[last_slot]].file == BAD_FILE)) { in emit_urb_writes()617 last_slot--; in emit_urb_writes()706 if (length == 8 || (length > 0 && slot == last_slot)) in emit_urb_writes()725 inst->eot = slot == last_slot && stage != MESA_SHADER_GEOMETRY; in emit_urb_writes()
520 int first_slot = ~0, first_nf = ~0, last_slot = ~0; in try_reserve() local528 last_slot = i; in try_reserve()550 assert(first_slot != ~0 && last_slot != ~0); in try_reserve()553 if (last_slot >= 5) in try_reserve()573 while ((++i <= last_slot) && !slots[i]); in try_reserve()574 if (i <= last_slot) in try_reserve()610 if (i == last_slot + 1) { in try_reserve()
261 last_slot = entries[-1].slot263 for slot in xrange(last_slot + 1):
1115 size_t last_slot = static_cast<size_t>(-1); in PartitionPurgePage() local1132 last_slot = slotIndex; in PartitionPurgePage()1199 if (i != last_slot) in PartitionPurgePage()
4491 const int last_slot = 3; in cayman_emit_unary_double_raw() local4495 for (int i = 0 ; i < last_slot; i++) { in cayman_emit_unary_double_raw()4509 if (bc->chip_class != CAYMAN || i == last_slot - 1) in cayman_emit_unary_double_raw()4565 int last_slot = (inst->Dst[0].Register.WriteMask & 0x8) ? 4 : 3; in cayman_emit_float_instr() local4567 for (i = 0 ; i < last_slot; i++) { in cayman_emit_float_instr()4581 if (i == last_slot - 1) in cayman_emit_float_instr()4826 int last_slot = (inst->Dst[0].Register.WriteMask & 0x8) ? 4 : 3; in cayman_trig() local4834 for (i = 0; i < last_slot; i++) { in cayman_trig()4844 if (i == last_slot - 1) in cayman_trig()5152 int last_slot = (inst->Dst[0].Register.WriteMask & 0x8) ? 4 : 3; in cayman_pow() local[all …]
2561 int last_slot = start_slot + num_sampler_views; in vrend_set_num_sampler_views() local2564 for (i = last_slot; i < ctx->sub->views[shader_type].num_views; i++) in vrend_set_num_sampler_views()2567 ctx->sub->views[shader_type].num_views = last_slot; in vrend_set_num_sampler_views()