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Searched refs:layoutDeclarationList (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluVarType.cpp298 std::vector<std::string> layoutDeclarationList; in operator <<() local
301 layoutDeclarationList.push_back("location=" + de::toString(layout.location)); in operator <<()
304 layoutDeclarationList.push_back("binding=" + de::toString(layout.binding)); in operator <<()
307 layoutDeclarationList.push_back("offset=" + de::toString(layout.offset)); in operator <<()
310 layoutDeclarationList.push_back(getFormatLayoutName(layout.format)); in operator <<()
313 layoutDeclarationList.push_back(getMatrixOrderName(layout.matrixOrder)); in operator <<()
315 if (!layoutDeclarationList.empty()) in operator <<()
317 str << "layout(" << layoutDeclarationList[0]; in operator <<()
319 for (int layoutNdx = 1; layoutNdx < (int)layoutDeclarationList.size(); ++layoutNdx) in operator <<()
320 str << ", " << layoutDeclarationList[layoutNdx]; in operator <<()