Home
last modified time | relevance | path

Searched refs:leadingVertexFirst (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.cpp48 extern bool leadingVertexFirst; // Flat shading uses first vertex, else last
83 sw::leadingVertexFirst = conventions.leadingVertexFirst; in setGlobalRenderingSettings()
1073 if(leadingVertexFirst) in processPrimitiveVertices()
1096 if(leadingVertexFirst) in processPrimitiveVertices()
DContext.cpp33 bool leadingVertexFirst = false; // Flat shading uses first vertex, else last variable
DRenderer.hpp61 bool leadingVertexFirst; member
/external/swiftshader/src/Renderer/
DRenderer.cpp49 extern bool leadingVertexFirst; // Flat shading uses first vertex, else last
85 sw::leadingVertexFirst = conventions.leadingVertexFirst; in setGlobalRenderingSettings()
1214 if(leadingVertexFirst) in processPrimitiveVertices()
1237 if(leadingVertexFirst) in processPrimitiveVertices()
DRenderer.hpp61 bool leadingVertexFirst; member
DContext.cpp34 bool leadingVertexFirst = false; // Flat shading uses first vertex, else last variable
/external/swiftshader/src/Shader/
DSetupRoutine.cpp27 extern bool leadingVertexFirst;
551 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp27 extern bool leadingVertexFirst;
544 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()