Searched refs:leadingVertexFirst (Results 1 – 8 of 8) sorted by relevance
48 extern bool leadingVertexFirst; // Flat shading uses first vertex, else last83 sw::leadingVertexFirst = conventions.leadingVertexFirst; in setGlobalRenderingSettings()1073 if(leadingVertexFirst) in processPrimitiveVertices()1096 if(leadingVertexFirst) in processPrimitiveVertices()
33 bool leadingVertexFirst = false; // Flat shading uses first vertex, else last variable
61 bool leadingVertexFirst; member
49 extern bool leadingVertexFirst; // Flat shading uses first vertex, else last85 sw::leadingVertexFirst = conventions.leadingVertexFirst; in setGlobalRenderingSettings()1214 if(leadingVertexFirst) in processPrimitiveVertices()1237 if(leadingVertexFirst) in processPrimitiveVertices()
34 bool leadingVertexFirst = false; // Flat shading uses first vertex, else last variable
27 extern bool leadingVertexFirst;551 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()
27 extern bool leadingVertexFirst;544 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()