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Searched refs:levelFace (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp1974 const PixelBufferAccess& levelFace = refTexture.getLevelFace(levelNdx, cubeFace); in createAndUploadTexture() local
1975 …fillWithRandomColorTiles(levelFace, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_testCtx.… in createAndUploadTexture()
1979 levelFace); in createAndUploadTexture()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp2150 const PixelBufferAccess& levelFace = texture->getLevelFace(levelNdx, cubeFace); in createTexture() local
2151 …fillWithRandomColorTiles(levelFace, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.… in createTexture()
2153 … de::toString(levelNdx) + "Face" + de::toString((int)cubeFace), de::toString(cubeFace), levelFace); in createTexture()