/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelBuilder.java | 47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground() argument 105 …l float scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHe… in buildBackground()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 311 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 331 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 337 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 338 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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D | texstorage.c | 148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local 163 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 168 levelWidth, levelHeight, levelDepth, in initialize_texture_fields() 169 &levelWidth, &levelHeight, &levelDepth); in initialize_texture_fields()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 951 const int levelHeight = height>>levelNdx; in iterate() local 955 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), levelWidth, levelHeight); in iterate() 956 …vel (TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), levelWidth, levelHeight); in iterate() 957 …OnlyLevel (TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), levelWidth, levelHeight); in iterate() 973 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate() 979 blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 860 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 861 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate() 1007 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local 1011 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate() 1016 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 890 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 891 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHa… in iterate() 1036 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local 1040 …const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStrin… in iterate() 1045 gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); in iterate()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 1069 deInt32 levelHeight = de::max(height >> levelIndex, 1); in iterate() local 1072 tcu::CompressedTexture level(format, levelWidth, levelHeight, levelDepth); in iterate()
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