Searched refs:levelZero (Results 1 – 6 of 6) sorted by relevance
1025 bool levelZero; member
2434 texi->tex.levelZero = true; in handleTEX()2439 texi->tex.levelZero = true; in handleTEX()2466 texi->tex.levelZero = ms; /* MS textures don't have mip-maps */ in handleTXF()2501 texi->tex.levelZero = 1; in handleFBFETCH()
1336 if (!i->tex.levelZero) in emitTEX()1339 if (i->tex.levelZero) { in emitTEX()
1333 if (!i->tex.levelZero) in emitTEX()1336 if (i->tex.levelZero) { in emitTEX()
2657 if (!insn->tex.levelZero) { in emitTEX()2705 emitField(0x37, 1, insn->tex.levelZero == 0); in emitTLD()
137 if (i->tex.levelZero) in handleTEXLOD()162 i->tex.levelZero = true; in handleTEXLOD()