Searched refs:level_sample (Results 1 – 2 of 2) sorted by relevance
450 int level_sample; in av1_first_pass() local505 level_sample = CONVERT_TO_SHORTPTR(x->plane[0].src.buf)[0]; in av1_first_pass()507 level_sample = x->plane[0].src.buf[0]; in av1_first_pass()508 if ((level_sample < DARK_THRESH) && (log_intra < 9.0)) in av1_first_pass()509 brightness_factor += 1.0 + (0.01 * (DARK_THRESH - level_sample)); in av1_first_pass()
882 int level_sample; in vp9_first_pass_encode_tile_mb_row() local993 level_sample = CONVERT_TO_SHORTPTR(x->plane[0].src.buf)[0]; in vp9_first_pass_encode_tile_mb_row()995 level_sample = x->plane[0].src.buf[0]; in vp9_first_pass_encode_tile_mb_row()997 level_sample = x->plane[0].src.buf[0]; in vp9_first_pass_encode_tile_mb_row()999 if ((level_sample < DARK_THRESH) && (log_intra < 9.0)) { in vp9_first_pass_encode_tile_mb_row()1000 mb_brightness_factor = 1.0 + (0.01 * (DARK_THRESH - level_sample)); in vp9_first_pass_encode_tile_mb_row()