Searched refs:light0Position (Results 1 – 1 of 1) sorted by relevance
756 GLfloat light0Position[] = { -4.f, 1.f, 1.f, 0 }; in configureLightAndMaterial() local762 light0Position, light0Position + 1, light0Position + 2); in configureLightAndMaterial()769 glUniform3fv(sShaderLit.light_0_direction, 1, light0Position); in configureLightAndMaterial()773 glLightfv(GL_LIGHT0, GL_POSITION, light0Position); in configureLightAndMaterial()