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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c756 GLfloat light0Position[] = { -4.f, 1.f, 1.f, 0 }; in configureLightAndMaterial() local
762 light0Position, light0Position + 1, light0Position + 2); in configureLightAndMaterial()
769 glUniform3fv(sShaderLit.light_0_direction, 1, light0Position); in configureLightAndMaterial()
773 glLightfv(GL_LIGHT0, GL_POSITION, light0Position); in configureLightAndMaterial()