Searched refs:lightCaptured (Results 1 – 4 of 4) sorted by relevance
225 if(lightCaptured[index]) in Apply()473 if(lightCaptured[index]) in Capture()661 lightCaptured[index] = true; in setLight()863 lightCaptured[index] = false; in clear()1197 lightCaptured[index] = SUCCEEDED(result); in captureLightStates()
163 bool lightCaptured[8]; // FIXME: Unlimited index member in D3D9::Direct3DStateBlock9
141 bool lightCaptured[8]; // FIXME: Unlimited index member in D3D8::Direct3DStateBlock8
627 lightCaptured[index] = true; in captureLightStates()