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Searched refs:lightCaptured (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp225 if(lightCaptured[index]) in Apply()
473 if(lightCaptured[index]) in Capture()
661 lightCaptured[index] = true; in setLight()
863 lightCaptured[index] = false; in clear()
1197 lightCaptured[index] = SUCCEEDED(result); in captureLightStates()
DDirect3DStateBlock9.hpp163 bool lightCaptured[8]; // FIXME: Unlimited index member in D3D9::Direct3DStateBlock9
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp141 bool lightCaptured[8]; // FIXME: Unlimited index member in D3D8::Direct3DStateBlock8
DDirect3DStateBlock8.cpp627 lightCaptured[index] = true; in captureLightStates()