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Searched refs:lightEnableCaptured (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp233 if(lightEnableCaptured[index]) in Apply()
481 if(lightEnableCaptured[index]) in Capture()
621 lightEnableCaptured[index] = true; in lightEnable()
868 lightEnableCaptured[index] = false; in clear()
1204 lightEnableCaptured[index] = SUCCEEDED(result); in captureLightStates()
DDirect3DStateBlock9.hpp166 bool lightEnableCaptured[8]; // FIXME: Unlimited index member in D3D9::Direct3DStateBlock9
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp144 bool lightEnableCaptured[8]; // FIXME: Unlimited index member in D3D8::Direct3DStateBlock8
DDirect3DStateBlock8.cpp634 lightEnableCaptured[index] = true; in captureLightStates()