Searched refs:lightEnableCaptured (Results 1 – 4 of 4) sorted by relevance
233 if(lightEnableCaptured[index]) in Apply()481 if(lightEnableCaptured[index]) in Capture()621 lightEnableCaptured[index] = true; in lightEnable()868 lightEnableCaptured[index] = false; in clear()1204 lightEnableCaptured[index] = SUCCEEDED(result); in captureLightStates()
166 bool lightEnableCaptured[8]; // FIXME: Unlimited index member in D3D9::Direct3DStateBlock9
144 bool lightEnableCaptured[8]; // FIXME: Unlimited index member in D3D8::Direct3DStateBlock8
634 lightEnableCaptured[index] = true; in captureLightStates()