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Searched refs:lightEnableState (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp235 device->LightEnable(index, lightEnableState[index]); in Apply()
483 lightEnableState[index] = false; in Capture()
484 device->GetLightEnable(index, &lightEnableState[index]); in Capture()
622 lightEnableState[index] = enable; in lightEnable()
1202 lightEnableState[index] = false; in captureLightStates()
1203 long result = device->GetLightEnable(index, &lightEnableState[index]); in captureLightStates()
DDirect3DStateBlock9.hpp167 int lightEnableState[8]; member in D3D9::Direct3DStateBlock9
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp145 int lightEnableState[8]; member in D3D8::Direct3DStateBlock8
DDirect3DStateBlock8.cpp632 lightEnableState[index] = false; in captureLightStates()
633 device->GetLightEnable(index, &lightEnableState[index]); in captureLightStates()