Searched refs:lightEnableState (Results 1 – 4 of 4) sorted by relevance
235 device->LightEnable(index, lightEnableState[index]); in Apply()483 lightEnableState[index] = false; in Capture()484 device->GetLightEnable(index, &lightEnableState[index]); in Capture()622 lightEnableState[index] = enable; in lightEnable()1202 lightEnableState[index] = false; in captureLightStates()1203 long result = device->GetLightEnable(index, &lightEnableState[index]); in captureLightStates()
167 int lightEnableState[8]; member in D3D9::Direct3DStateBlock9
145 int lightEnableState[8]; member in D3D8::Direct3DStateBlock8
632 lightEnableState[index] = false; in captureLightStates()633 device->GetLightEnable(index, &lightEnableState[index]); in captureLightStates()