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Searched refs:lightNdx (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp771 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local
773 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()
855 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local
857 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()
916 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local
918 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()
996 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local
998 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()
1084 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightShaderUniforms() local
1086 string ndxStr = de::toString(lightNdx); in lightShaderUniforms()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp772 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local
774 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()
856 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local
858 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()
921 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local
923 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()
1001 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local
1003 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()
1089 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightShaderUniforms() local
1091 string ndxStr = de::toString(lightNdx); in lightShaderUniforms()