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Searched refs:lightSpecular (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp303 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) in setLightSpecular() argument
307 ff.lightSpecular[light][0] = lightSpecular.r; in setLightSpecular()
308 ff.lightSpecular[light][1] = lightSpecular.g; in setLightSpecular()
309 ff.lightSpecular[light][2] = lightSpecular.b; in setLightSpecular()
310 ff.lightSpecular[light][3] = lightSpecular.a; in setLightSpecular()
DVertexProcessor.hpp160 float4 lightSpecular[8]; member
218 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
/external/swiftshader/src/Shader/
DVertexPipeline.cpp373 Float4 lightSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightSpecular[i])); in pipeline() local
375 spec.x *= lightSpecular.x; in pipeline()
376 spec.y *= lightSpecular.y; in pipeline()
377 spec.z *= lightSpecular.z; in pipeline()