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Searched refs:lightXY (Results 1 – 2 of 2) sorted by relevance

/external/skqp/gm/
Dshadowutils.cpp72 SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400); in draw_paths() local
73 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; in draw_paths()
/external/skia/gm/
Dshadowutils.cpp72 SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400); in draw_paths() local
73 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; in draw_paths()