Searched refs:light_0_diffuse (Results 1 – 3 of 3) sorted by relevance
27 GLint light_0_diffuse; member
124 GET_UNIFORM_LOC(Lit, light_0_diffuse); in getLocations()
685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse); in appInit()