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Searched refs:light_0_specular (Results 1 – 3 of 3) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.h28 GLint light_0_specular; member
Dshader.c125 GET_UNIFORM_LOC(Lit, light_0_specular); in getLocations()
Ddemo.c688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular); in appInit()