Searched refs:light_0_specular (Results 1 – 3 of 3) sorted by relevance
28 GLint light_0_specular; member
125 GET_UNIFORM_LOC(Lit, light_0_specular); in getLocations()
688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular); in appInit()