Searched refs:light_1_diffuse (Results 1 – 3 of 3) sorted by relevance
30 GLint light_1_diffuse; member
127 GET_UNIFORM_LOC(Lit, light_1_diffuse); in getLocations()
686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse); in appInit()