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Searched refs:light_1_diffuse (Results 1 – 3 of 3) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.h30 GLint light_1_diffuse; member
Dshader.c127 GET_UNIFORM_LOC(Lit, light_1_diffuse); in getLocations()
Ddemo.c686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse); in appInit()