Searched refs:light_1_direction (Results 1 – 3 of 3) sorted by relevance
29 GLint light_1_direction; member
126 GET_UNIFORM_LOC(Lit, light_1_direction); in getLocations()
770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position); in configureLightAndMaterial()