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Searched refs:light_1_direction (Results 1 – 3 of 3) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.h29 GLint light_1_direction; member
Dshader.c126 GET_UNIFORM_LOC(Lit, light_1_direction); in getLocations()
Ddemo.c770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position); in configureLightAndMaterial()