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Searched refs:light_2_direction (Results 1 – 3 of 3) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.h31 GLint light_2_direction; member
Dshader.c128 GET_UNIFORM_LOC(Lit, light_2_direction); in getLocations()
Ddemo.c771 glUniform3fv(sShaderLit.light_2_direction, 1, light2Position); in configureLightAndMaterial()