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Searched refs:lightingEnable (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp250 lightingEnable = true; in init()
338 void Context::setLightingEnable(bool lightingEnable) in setLightingEnable() argument
340 this->lightingEnable = lightingEnable; in setLightingEnable()
547 return lightingEnable && !preTransformed; in vertexLightingActive()
661 return lightingEnable && lightEnable[i]; in vertexLightActive()
1272 vertexDiffuse = input[Color0] || lightingEnable; in diffuseActive()
1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()
DContext.hpp303 void setLightingEnable(bool lightingEnable);
495 bool lightingEnable; member in sw::Context
DVertexProcessor.cpp255 void VertexProcessor::setLightingEnable(bool lightingEnable) in setLightingEnable() argument
257 context->setLightingEnable(lightingEnable); in setLightingEnable()
1026 if(context->diffuseActive() && (context->lightingEnable || context->input[Color0])) in update()
DVertexProcessor.hpp210 void setLightingEnable(bool lightingEnable);