Searched refs:lightingEnable (Results 1 – 4 of 4) sorted by relevance
250 lightingEnable = true; in init()338 void Context::setLightingEnable(bool lightingEnable) in setLightingEnable() argument340 this->lightingEnable = lightingEnable; in setLightingEnable()547 return lightingEnable && !preTransformed; in vertexLightingActive()661 return lightingEnable && lightEnable[i]; in vertexLightActive()1272 vertexDiffuse = input[Color0] || lightingEnable; in diffuseActive()1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()
303 void setLightingEnable(bool lightingEnable);495 bool lightingEnable; member in sw::Context
255 void VertexProcessor::setLightingEnable(bool lightingEnable) in setLightingEnable() argument257 context->setLightingEnable(lightingEnable); in setLightingEnable()1026 if(context->diffuseActive() && (context->lightingEnable || context->input[Color0])) in update()
210 void setLightingEnable(bool lightingEnable);