Searched refs:line_a (Results 1 – 1 of 1) sorted by relevance
190 Float2 line_a[4], line_b[4]; in read_and_blend_uv_4() local191 in_a->read_array_no_check<Float2, 4> (in_x, in_y, line_a); in read_and_blend_uv_4()195 #define BLEND_UV_4(i) out_uv[i] = (line_a[i] - line_b[i]) * mask[i] + line_b[i] in read_and_blend_uv_4()