/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 50 Vec4 linearToSRGB (const Vec4& cl);
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D | tcuTextureUtil.cpp | 94 Vec4 linearToSRGB (const Vec4& cl) in linearToSRGB() function 117 return isSRGB(format) ? linearToSRGB(color) : color; in linearToSRGBIfNeeded()
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/external/swiftshader/src/System/ |
D | Math.hpp | 370 inline float linearToSRGB(float c) in linearToSRGB() function
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/external/swiftshader/src/Common/ |
D | Math.hpp | 370 inline float linearToSRGB(float c) in linearToSRGB() function
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/external/swiftshader/src/Pipeline/ |
D | PixelProgram.hpp | 100 Float4 linearToSRGB(const Float4 &x);
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D | Constants.cpp | 282 …linearToSRGB12_16[i] = (unsigned short)(clamp(sw::linearToSRGB((float)i / 0x0FFF) * 0xFFFF + 0.5f,… in Constants()
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D | PixelProgram.cpp | 625 c[index].x = linearToSRGB(c[index].x); in rasterOperation() 626 c[index].y = linearToSRGB(c[index].y); in rasterOperation() 627 c[index].z = linearToSRGB(c[index].z); in rasterOperation() 1127 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2) in linearToSRGB() function in sw::PixelProgram
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/external/swiftshader/src/Shader/ |
D | PixelProgram.hpp | 100 Float4 linearToSRGB(const Float4 &x);
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D | Constants.cpp | 282 …linearToSRGB12_16[i] = (unsigned short)(clamp(sw::linearToSRGB((float)i / 0x0FFF) * 0xFFFF + 0.5f,… in Constants()
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D | PixelProgram.cpp | 626 c[index].x = linearToSRGB(c[index].x); in rasterOperation() 627 c[index].y = linearToSRGB(c[index].y); in rasterOperation() 628 c[index].z = linearToSRGB(c[index].z); in rasterOperation() 1152 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2) in linearToSRGB() function in sw::PixelProgram
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassSparseRenderTargetTests.cpp | 541 reference.getAccess().setPixel(tcu::linearToSRGB(color), x, y); in iterateInternal() 564 reference.getAccess().setPixel(tcu::linearToSRGB(color), x, y); in iterateInternal()
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D | vktRenderPassMultisampleTests.cpp | 1572 reference.getAccess().setPixel(tcu::linearToSRGB(color), x, y); in iterateInternal()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.cpp | 200 clearColor = tcu::linearToSRGB(clearColor); in ReferenceRenderer()
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/external/deqp/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 125 return tcu::linearToSRGB(tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f)); in getColorReferenceSRGB() 1479 pixelConverted = tcu::linearToSRGB(pixelResultList[resultColorIdx]); in verifyResult() 1929 pixelConverted = tcu::linearToSRGB(pixelResultList[resultColorIdx]); in verifyResult()
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D | es31fShaderFramebufferFetchTests.cpp | 584 tcu::clear(reference.getAccess(), tcu::linearToSRGB(fragmentColor)); in genReferenceTexture()
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D | es31fFboSRGBWriteControlTests.cpp | 56 return linearToSRGB(tcu::Vec4(0.2f, 0.3f, 0.4f, 1.0f)); in getTestColorSRGB()
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D | es31fTextureBorderClampTests.cpp | 426 const tcu::Vec4 sRGB = tcu::linearToSRGB(normalizedRange); in mapToFormatColorRepresentable()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 708 combinedColor = tcu::linearToSRGB(combinedColor); in executeColorWrite() 753 newColor = tcu::linearToSRGB(newColor); in executeMaskedColorWrite()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3068 dst.setPixel((dstIsSRGB && convertSRGB) ? tcu::linearToSRGB(p) : p, x, y); in blitResolveMultisampleFramebuffer() 3228 dst.setPixel((dstIsSRGB && convertSRGB) ? tcu::linearToSRGB(p) : p, xo, yo); in blitFramebuffer() 3375 …Vec4 c = (isSRGB && m_sRGBUpdateEnabled) ? tcu::linearToSRGB(m_clearColor) : m_clearColor; in clear() 3486 color = tcu::linearToSRGB(color); in clearBufferfv()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 425 rgba[0] = sw::linearToSRGB(rgba[0]); in Clear() 426 rgba[1] = sw::linearToSRGB(rgba[1]); in Clear() 427 rgba[2] = sw::linearToSRGB(rgba[2]); in Clear()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiImageClearingTests.cpp | 364 refColor = linearToSRGB(refColor); in comparePixelToColorClearValue()
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/external/swiftshader/src/Device/ |
D | Surface.cpp | 80 r = linearToSRGB(r); in write() 81 g = linearToSRGB(g); in write() 82 b = linearToSRGB(b); in write()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 423 dst.setPixel(isSRGB ? tcu::linearToSRGB(color) : color, x, y); in renderFloatReference()
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 83 r = linearToSRGB(r); in write() 84 g = linearToSRGB(g); in write() 85 b = linearToSRGB(b); in write()
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageMutableTests.cpp | 867 image.setPixel(tcu::linearToSRGB(COLOR_TABLE_FLOAT[colorIdx]), x, y, z); in generateExpectedImage()
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