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Searched refs:linkedAttrib (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp1156 unsigned linkedAttrib = in CompileFS() local
1162 linkedAttrib = pPrevShader->num_outputs - 1; in CompileFS()
1163 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()
1168 linkedAttrib = pPrevShader->num_outputs + extraAttribs - 1; in CompileFS()
1169 swr_fs->pointSpriteMask |= (1 << linkedAttrib); in CompileFS()
1171 } else if (linkedAttrib == 0xFFFFFFFF) { in CompileFS()
1183 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()
1185 swr_fs->flatConstantMask |= 1 << linkedAttrib; in CompileFS()
1195 if (bcolorAttrib == 0xFFFFFFFF && linkedAttrib == 0xFFFFFFFF) in CompileFS()
1198 if (linkedAttrib == 0xFFFFFFFF) in CompileFS()
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