Searched refs:linkedAttrib (Results 1 – 1 of 1) sorted by relevance
1156 unsigned linkedAttrib = in CompileFS() local1162 linkedAttrib = pPrevShader->num_outputs - 1; in CompileFS()1163 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()1168 linkedAttrib = pPrevShader->num_outputs + extraAttribs - 1; in CompileFS()1169 swr_fs->pointSpriteMask |= (1 << linkedAttrib); in CompileFS()1171 } else if (linkedAttrib == 0xFFFFFFFF) { in CompileFS()1183 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()1185 swr_fs->flatConstantMask |= 1 << linkedAttrib; in CompileFS()1195 if (bcolorAttrib == 0xFFFFFFFF && linkedAttrib == 0xFFFFFFFF) in CompileFS()1198 if (linkedAttrib == 0xFFFFFFFF) in CompileFS()[all …]