Searched refs:linker_error (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | linker.cpp | 291 linker_error(this->prog, "size of array %s declared as %u, " in visit() 302 linker_error(this->prog, "%s shader accesses element %i of " in visit() 450 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function 625 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage() 631 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage() 659 linker_error(prog, "%s shader: the combined size of " in analyze_clip_cull_usage() 721 linker_error(prog, in validate_vertex_shader_executable() 765 linker_error(prog, "fragment shader writes to both " in validate_fragment_shader_executable() 809 linker_error(prog, "Invalid call %s(%d). Accepted values for the " in validate_geometry_shader_emissions() 844 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " in validate_geometry_shader_emissions() [all …]
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D | link_varyings.cpp | 234 linker_error(prog, in cross_validate_types_and_qualifiers() 258 linker_error(prog, in cross_validate_types_and_qualifiers() 270 linker_error(prog, in cross_validate_types_and_qualifiers() 282 linker_error(prog, in cross_validate_types_and_qualifiers() 312 linker_error(prog, in cross_validate_types_and_qualifiers() 350 linker_error(prog, in cross_validate_types_and_qualifiers() 481 linker_error(prog, in check_location_aliasing() 493 linker_error(prog, in check_location_aliasing() 502 linker_error(prog, in check_location_aliasing() 513 linker_error(prog, in check_location_aliasing() [all …]
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D | link_atomics.cpp | 190 linker_error(prog, "Atomic counter %s declared at offset %d " in find_active_atomic_counters() 336 linker_error(prog, "Too many %s shader atomic counters", in link_check_atomic_counter_resources() 340 linker_error(prog, "Too many %s shader atomic counter buffers", in link_check_atomic_counter_resources() 345 linker_error(prog, "Too many combined atomic counters"); in link_check_atomic_counter_resources() 348 linker_error(prog, "Too many combined atomic buffers"); in link_check_atomic_counter_resources()
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D | link_interface_blocks.cpp | 339 linker_error(prog, "definitions of interface block `%s' do not" in validate_intrastage_interface_blocks() 391 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " in validate_interstage_inout_blocks() 421 linker_error(prog, "Input block `%s' is not an output of " in validate_interstage_inout_blocks() 428 linker_error(prog, "definitions of interface block `%s' do not " in validate_interstage_inout_blocks() 463 linker_error(prog, "definitions of uniform block `%s' do not " in validate_interstage_uniform_blocks()
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D | link_uniform_block_active_visitor.cpp | 176 linker_error(this->prog, in visit() 241 linker_error(prog, in visit_enter() 279 linker_error(this->prog, in visit()
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D | program.h | 52 linker_error(struct gl_shader_program *prog, const char *fmt, ...)
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D | link_uniform_blocks.cpp | 153 linker_error(prog, "unsized array `%s' definition: " in visit_field() 299 linker_error(prog, "shader storage block `%s' has size %d, " in process_block_array_leaf() 417 linker_error(prog, "out of memory\n"); in link_uniform_blocks()
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D | linker.h | 192 linker_error(gl_shader_program *prog, const char *fmt, ...);
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D | ir_function_detect_recursion.cpp | 308 linker_error(prog, "function `%s' has static recursion.\n", proto); in emit_errors_linked()
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D | link_functions.cpp | 104 linker_error(this->prog, "unresolved reference to function `%s'\n", in visit_enter()
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D | lower_shared_reference.cpp | 512 linker_error(prog, "Too much shared memory used (%u/%u)\n", in lower_shared_reference()
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D | link_uniforms.cpp | 1275 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" in link_setup_uniform_remap_tables()
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/external/mesa3d/src/mesa/program/ |
D | ir_to_mesa.cpp | 685 linker_error(this->shader_program, in visit() 3095 linker_error(prog, "linking with uncompiled/unspecialized shader"); in _mesa_glsl_link_shader() 3107 linker_error(prog, in _mesa_glsl_link_shader()
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