Searched refs:llvm_supports_spill (Results 1 – 3 of 3) sorted by relevance
376 if (scratch_enabled && !device->llvm_supports_spill) in radv_fill_shader_variant()550 options.supports_spill = device->llvm_supports_spill; in radv_shader_variant_create()
596 bool llvm_supports_spill; member
1119 device->llvm_supports_spill = false; in radv_CreateDevice()1121 device->llvm_supports_spill = true; in radv_CreateDevice()