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Searched refs:llvm_supports_spill (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_shader.c376 if (scratch_enabled && !device->llvm_supports_spill) in radv_fill_shader_variant()
550 options.supports_spill = device->llvm_supports_spill; in radv_shader_variant_create()
Dradv_private.h596 bool llvm_supports_spill; member
Dradv_device.c1119 device->llvm_supports_spill = false; in radv_CreateDevice()
1121 device->llvm_supports_spill = true; in radv_CreateDevice()