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Searched refs:llvmpipe_resource_is_texture (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.c255 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_create_front()
328 else if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_resource_destroy()
392 else if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_map()
431 assert(!llvmpipe_resource_is_texture(resource)); in llvmpipe_resource_data()
739 assert(llvmpipe_resource_is_texture(&lpr->base)); in llvmpipe_get_texture_image_address()
759 if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_size()
Dlp_scene.c167 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_begin_rasterization()
218 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_end_rasterization()
535 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_begin_binning()
Dlp_texture.h135 llvmpipe_resource_is_texture(const struct pipe_resource *resource) in llvmpipe_resource_is_texture() function
Dlp_surface.c150 if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_create_surface()
Dlp_state_sampler.c273 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_sampling()
Dlp_setup.c824 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
854 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()