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/external/swiftshader/third_party/LLVM/lib/CodeGen/
DSpiller.cpp141 MachineInstr *loadInstr(prior(miItr)); in trivialSpillEverywhere() local
143 lis->InsertMachineInstrInMaps(loadInstr).getDefIndex(); in trivialSpillEverywhere()
144 vrm->addSpillSlotUse(ss, loadInstr); in trivialSpillEverywhere()