Searched refs:loc_mvp (Results 1 – 1 of 1) sorted by relevance
172 int loc_mvp = -1; in bindShaderProgram() local179 loc_mvp = sShaderLit.mvp; in bindShaderProgram()184 loc_mvp = sShaderFlat.mvp; in bindShaderProgram()187 if (loc_mvp != -1) in bindShaderProgram()191 glUniformMatrix4fv(loc_mvp, 1, GL_FALSE, (GLfloat *)mvp); in bindShaderProgram()