Searched refs:loc_normalMatrix (Results 1 – 1 of 1) sorted by relevance
173 int loc_normalMatrix = -1; in bindShaderProgram() local180 loc_normalMatrix = sShaderLit.normalMatrix; in bindShaderProgram()193 if (loc_normalMatrix != -1) in bindShaderProgram()197 glUniformMatrix3fv(loc_normalMatrix, 1, GL_FALSE, in bindShaderProgram()