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Searched refs:lod4 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp981 Float4 lod4 = Float4(Frac(lod)); in sampleFloatFilter() local
983 c.x = (cc.x - c.x) * lod4 + c.x; in sampleFloatFilter()
984 c.y = (cc.y - c.y) * lod4 + c.y; in sampleFloatFilter()
985 c.z = (cc.z - c.z) * lod4 + c.z; in sampleFloatFilter()
986 c.w = (cc.w - c.w) * lod4 + c.w; in sampleFloatFilter()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1072 Float4 lod4 = Float4(Frac(lod)); in sampleFloatFilter() local
1074 c.x = (cc.x - c.x) * lod4 + c.x; in sampleFloatFilter()
1075 c.y = (cc.y - c.y) * lod4 + c.y; in sampleFloatFilter()
1076 c.z = (cc.z - c.z) * lod4 + c.z; in sampleFloatFilter()
1077 c.w = (cc.w - c.w) * lod4 + c.w; in sampleFloatFilter()