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Searched refs:lodBias (Results 1 – 22 of 22) sorted by relevance

/external/tensorflow/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/ProjectSettings/
DQualitySettings.asset30 lodBias: 0.3
58 lodBias: 0.4
86 lodBias: 0.7
114 lodBias: 1
142 lodBias: 1.5
170 lodBias: 2
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp398 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureNonProjected() local
405 …p(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
406 …p(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
433 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureNonProjected() local
441 …NonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
442 …NonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, p… in sampleTextureNonProjected()
470 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureProjected() local
497 + lodBias; in sampleTextureProjected()
510 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; in sampleTextureProjected() local
541 + lodBias; in sampleTextureProjected()
[all …]
/external/swiftshader/src/Pipeline/
DSamplerCore.hpp75 …ropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, V…
76 …yte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, V…
77 …yte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, V…
DSamplerCore.cpp1290 …Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, V… in computeLod() argument
1339 lod += lodBias; in computeLod()
1344 lod = lodBias; in computeLod()
1349 lod = Float(As<Int>(lodBias)); in computeLod()
1361 …yte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, V… in computeLodCube() argument
1405 lod += lodBias; in computeLodCube()
1410 lod = lodBias; in computeLodCube()
1415 lod = Float(As<Int>(lodBias)); in computeLodCube()
1427 …ture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, V… in computeLod3D() argument
1464 lod += lodBias; in computeLod3D()
[all …]
/external/swiftshader/src/Shader/
DSamplerCore.hpp75 …ropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, V…
76 …yte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, V…
77 …yte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, V…
DSamplerCore.cpp1381 …Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, V… in computeLod() argument
1430 lod += lodBias; in computeLod()
1435 lod = lodBias; in computeLod()
1440 lod = Float(As<Int>(lodBias)); in computeLod()
1452 …yte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, V… in computeLodCube() argument
1496 lod += lodBias; in computeLodCube()
1501 lod = lodBias; in computeLodCube()
1506 lod = Float(As<Int>(lodBias)); in computeLodCube()
1518 …ture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, V… in computeLod3D() argument
1555 lod += lodBias; in computeLod3D()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifier.hpp50 float lodBias; member
92 float lodBias; member
DvktSampleVerifier.cpp814 float lodBias = m_samplerParams.lodBias; in verifySampleCubemapFace() local
817 lodBias += args.lodBias; in verifySampleCubemapFace()
822 lodBias, in verifySampleCubemapFace()
DvktSampleVerifierUtil.hpp50 const float lodBias,
DvktSampleVerifierUtil.cpp271 const float lodBias, in calcLodBounds() argument
299 lodBounds[ndx] += lodBias; in calcLodBounds()
DvktTextureFilteringExplicitLodTests.cpp428 samplerParams.lodBias, // mipLodBias in mapSamplerCreateInfo()
/external/mesa3d/src/mesa/program/
Dprog_execute.c292 const GLfloat texcoord[4], GLfloat lodBias, in fetch_texel() argument
307 lodBias, unit, color); in fetch_texel()
310 machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); in fetch_texel()
1090 GLfloat texcoord[4], color[4], lodBias; in _mesa_execute_program() local
1095 lodBias = texcoord[3]; in _mesa_execute_program()
1097 fetch_texel(ctx, machine, inst, texcoord, lodBias, color); in _mesa_execute_program()
1108 lodBias); in _mesa_execute_program()
Dprog_execute.h38 GLfloat lodBias,
/external/mesa3d/src/mesa/swrast/
Ds_fragprog.c113 GLfloat lodBias, GLuint unit, GLfloat color[4] ) in fetch_texel_deriv() argument
136 lambda += lodBias + texUnit->LodBias + samp->LodBias; in fetch_texel_deriv()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp160 …void sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias = 0.0f) …
186 …void sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias = 0.…
211 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
237 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
263 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
289 …void sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias = 0…
DsglrReferenceContext.cpp4786 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const in sample4()
4803 const float lod = deFloatLog2(p) + lodBias; in sample4()
4905 void Texture2D::sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias) co… in sample4()
4924 const float lod = deFloatLog2(p) + lodBias; in sample4()
5023 void TextureCube::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) … in sample4()
5052 const float lod = deFloatLog2(p) + lodBias; in sample4()
5138 …ture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) const in sample4()
5157 const float lod = deFloatLog2(p) + lodBias; in sample4()
5244 …reCubeArray::sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias) const in sample4()
5278 const float lod = deFloatLog2(p) + lodBias; in sample4()
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp495 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local
501 op << ", " << lodBias; in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp856 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local
877 op << ", int(" << lodBias << ")"; in initShaderSources()
879 op << ", " << lodBias; in initShaderSources()
897 op << ", " << lodBias; in initShaderSources()
/external/deqp-deps/glslang/hlsl/
DhlslGrammar.cpp244 TIntermTyped* lodBias = nullptr; in acceptSamplerState() local
245 if (! acceptLiteral(lodBias)) { in acceptSamplerState()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1379 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local
1402 op << ", int(" << lodBias << ")"; in initShaderSources()
1404 op << ", " << lodBias; in initShaderSources()
1429 op << ", " << lodBias; in initShaderSources()
3079 const char* const lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources() local
3105 op << ", int(" << lodBias << ")"; in initShaderSources()
3107 op << ", " << lodBias; in initShaderSources()
3130 op << ", " << lodBias; in initShaderSources()
/external/skia/src/sksl/
DSkSLSPIRVCodeGenerator.cpp891 FloatLiteral lodBias(fContext, -1, -0.5); in writeSpecialIntrinsic() local
894 this->writeFloatLiteral(lodBias), in writeSpecialIntrinsic()
/external/skqp/src/sksl/
DSkSLSPIRVCodeGenerator.cpp884 FloatLiteral lodBias(fContext, -1, -0.5); in writeSpecialIntrinsic() local
887 this->writeFloatLiteral(lodBias), in writeSpecialIntrinsic()