Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance
293 GLint logicalTextureUnit = -1; in getSamplerMapping() local302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()316 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS) in getSamplerMapping()318 return logicalTextureUnit; in getSamplerMapping()1795 samplersVS[index].logicalTextureUnit = 0; in defineUniform()1831 samplersPS[index].logicalTextureUnit = 0; in defineUniform()2401 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()2415 samplersVS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()2503 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1uiv()[all …]
299 GLint logicalTextureUnit; member