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Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp293 GLint logicalTextureUnit = -1; in getSamplerMapping() local
302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
316 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS) in getSamplerMapping()
318 return logicalTextureUnit; in getSamplerMapping()
1795 samplersVS[index].logicalTextureUnit = 0; in defineUniform()
1831 samplersPS[index].logicalTextureUnit = 0; in defineUniform()
2401 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()
2415 samplersVS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()
2503 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1uiv()
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DProgram.h299 GLint logicalTextureUnit; member