Searched refs:lookupNdx (Results 1 – 3 of 3) sorted by relevance
429 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() local431 const string varName = indicesPrefix + de::toString(lookupNdx); in getShaderSpec()438 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() local440 const string varName = resultPrefix + de::toString(lookupNdx); in getShaderSpec()444 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() local446 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; in getShaderSpec()449 code << lookupIndices[lookupNdx]; in getShaderSpec()451 code << "indexBase + " << (lookupIndices[lookupNdx]-1); in getShaderSpec()453 code << indicesPrefix << lookupNdx; in getShaderSpec()564 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in iterate() local[all …]
857 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in iterate() local860 expandedIndices[lookupNdx*numInvocations + invNdx] = m_lookupIndices[lookupNdx]; in iterate()863 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in iterate() local864 inputs.push_back(&expandedIndices[lookupNdx*numInvocations]); in iterate()867 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in iterate() local868 outputs.push_back(&outData[outLookupStride*lookupNdx]); in iterate()888 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in iterate() local890 const int texNdx = m_lookupIndices[lookupNdx]; in iterate()891 …const float result = *((const float*)(const deUint8*)&outData[lookupNdx*outLookupStride + invoca… in iterate()896 …g::Message << "ERROR: at invocation " << invocationNdx << ", lookup " << lookupNdx << ": expected " in iterate()[all …]
153 …int lookupNdx = (normalized >> (31 - RCP_LUT_BITS)) & ((1<<RCP_LUT_BITS)-1); /* Discard high bit… in deRcp32() local161 DE_ASSERT(lookupNdx >= 0 && lookupNdx < (1<<RCP_LUT_BITS)); in deRcp32()162 result = s_rcpLUT[lookupNdx]; in deRcp32()