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Searched refs:loopIndexId (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h385 bool traverse(TIntermLoop *loop, int loopIndexId);
396 int loopIndexId; variable
DOutputASM.cpp3922 loopIndexId = indexId; in traverse()
3936 if(node->getId() == loopIndexId) in visitSymbol()
3954 loopUnrollable = !(node->modifiesState() && symbol && (symbol->getId() == loopIndexId)); in visitBinary()
3968 loopUnrollable = !(node->modifiesState() && symbol && (symbol->getId() == loopIndexId)); in visitUnary()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DParseHelper.h380 void inductiveLoopBodyCheck(TIntermNode*, int loopIndexId, TSymbolTable&);