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Searched refs:loopStackDepth (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/program/
Dprog_optimize.c917 struct loop_info *loopStack, GLuint loopStackDepth, in update_interval() argument
927 for (i = 0; i < loopStackDepth; i++) { in update_interval()
938 if (loopStackDepth > 0 && ic > loopStack[0].Start && ic < loopStack[0].End) { in update_interval()
964 GLuint loopStackDepth = 0; in _mesa_find_temp_intervals() local
975 loopStack[loopStackDepth].Start = i; in _mesa_find_temp_intervals()
976 loopStack[loopStackDepth].End = inst->BranchTarget; in _mesa_find_temp_intervals()
977 loopStackDepth++; in _mesa_find_temp_intervals()
980 loopStackDepth--; in _mesa_find_temp_intervals()
993 update_interval(intBegin, intEnd, loopStack, loopStackDepth, in _mesa_find_temp_intervals()
1001 update_interval(intBegin, intEnd, loopStack, loopStackDepth, in _mesa_find_temp_intervals()