/external/deqp/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 151 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 161 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 162 return s_names[(int)loopType]; in getLoopTypeName() 276 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument 408 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 415 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 424 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 468 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 484 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument 562 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLoopTests.cpp | 114 static const char* getLoopTypeName(LoopType loopType) in getLoopTypeName() argument 119 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 120 return s_names[(int)loopType]; in getLoopTypeName() 220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() argument 361 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 368 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 377 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 426 LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument 502 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 677 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 148 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 158 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 159 return s_names[(int)loopType]; in getLoopTypeName() 244 …st char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType lo… in createGenericLoopCase() argument 380 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 387 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 396 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 442 …const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType lo… in createSpecialLoopCase() argument 518 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 689 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 135 return s_names[(int)loopType]; in getLoopTypeName() 312 LoopType loopType, in createGenericLoopCase() argument 469 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 476 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 485 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 538 LoopType loopType, in createSpecialLoopCase() argument 651 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 889 else if (loopType == LOOPTYPE_WHILE) in createSpecialLoopCase() [all …]
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 81 LoopType loopType; member 171 if (params.loopType == LOOPTYPE_FOR) in genSources() 176 else if (params.loopType == LOOPTYPE_WHILE) in genSources() 186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources() 265 ^ deInt32Hash(params.loopType) in getSeed()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | FadeDrawableComponent.java | 134 …public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int func… in setupFade() argument 138 mLoopType = loopType; in setupFade()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2952 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local 2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() 2955 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases() 2956 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases() 2976 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases() 2991 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 2992 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 3006 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases() 3009 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2972 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local 2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" in addShaderCompilationPerformanceCases() 2975 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" in addShaderCompilationPerformanceCases() 2976 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" in addShaderCompilationPerformanceCases() 2996 …int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCount… in addShaderCompilationPerformanceCases() 3011 …tr(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 3012 …tr(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases() 3026 if (loopType == (int)LOOP_TYPE_STATIC) in addShaderCompilationPerformanceCases() 3029 …dShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopType)loopType, numIterations, n… in addShaderCompilationPerformanceCases()
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