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Searched refs:loop_or_rep (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.c498 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
816 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr() argument
829 tx->loop_or_rep[l] = loop_or_rep; in tx_get_loopctr()
832 assert(tx->loop_or_rep[l] == loop_or_rep); in tx_get_loopctr()
844 if (tx->loop_or_rep[loop_level]) in tx_get_loopal()